Launching late October 2026
One prompt.
One playable Roblox game.
Type one sentence in Claude Code. ClawBlox builds the map, wires up the game systems and hands you a real Roblox place, live in Studio.
How it works
You describe it.
ClawBlox builds it.
-
01
Prompt
Say what you want in plain English: genre, setting, teams. One sentence is enough.
> /clawblox paintball game in a train station. red vs blue spawns -
02
Plan
It lays out the level, picks materials and plans the game loop before placing a single part.
● Planning layout└ 2 tracks · island platform└ Red north · Blue south -
03
Build & play
The map goes up live in Roblox Studio. Teams, spawns, weapons, scoring and UI get wired in. Press Play.
Where we are
Real engine today.
The film is where it's headed.
Working today
- Complete game systems in Luau: teams, spawns, rounds, scoring and HUD
- World geometry laid out per genre, not a blank baseplate
- Every script checked by static analysis and a runtime pass before you get it
- Exports a real Roblox place file you open in Studio
The vision
- Hero-scale maps, tens of thousands of parts, built while you watch
- One prompt in Claude Code driving Roblox Studio directly
- Change anything by asking: “add a sniper nest on the mezzanine”
- From idea to a game you can publish, in an afternoon
When will ClawBlox release?
We're planning release for late October 2026. People on the waitlist get access first.
Is this real?
Yes, and we'd rather be straight with you: the film shows our vision of the finished product. The engine behind it is real and in active development. It already generates game systems and exports working Roblox places, and we're closing the gap to what you see in the video.
Do I need to know how to code?
No. You describe the game in plain English. Everything ClawBlox writes is normal, readable Luau, so if you do code, you can open it up and change anything.
What does it export to?
A real Roblox Studio place that you own. Open it in Studio, tweak it and publish it to Roblox like any other game. No lock-in and no runtime dependency on us.
How much will it cost?
Pricing will be announced at launch. Everyone on the waitlist gets early access.
How can I invest or partner?
We'd love to talk. Email [email protected] and tell us a bit about you.
Be first to build.
Early access for the waitlist in late October 2026.